FIST ULTRA RANDOM TRAIT GENERATOR is a tool for generating more TRAITS for FIST.
The PDF is 8 pages and has a layout that makes me think it's about to sell me a diet supplement. Everything is well organized and easy to read but there are A Lot Of Colors Happening at any given time. Also, this is a fillable PDF. You can type into it and the last page will take everything you typed into account and spit out a unique TRAIT. That's rad.
Contents-wise, this does exactly what it says it does. You'll need to fill in some context for what the generator spits out, but the generator has a wide range and even includes a prompt for that context. You could run a whole party of PCs with only TRAITs from the generator without it feeling samey.
Overall, this is a fantastic utility for FIST. It's both GM and player friendly, and it works fast while still being portable. I'd absolutely recommend it to groups that have FIST in their regular gaming rotation.
Additional Content:
STEROID
Once ever, you may inject the one working dose of your experimental serum and gain FOR equal to d6+FOR. This boost lasts for 10 minutes, after which your FOR is reset to 1 (before TRAIT bonuses and other effects are applied.)
ghostlenin's work on this trait generator is fucking incredible. Sure, you have to put in a little creative work yourself to come up with the specific flavour of the final trait, but this generator provides the backbone, the skeleton for starting your own traits, and balances every part against one other in a way that makes the whole thing come together just right.
So far, I've used this five times and every time has been a fascinating experience. It's especially good for trying to figure out a replacement for a base game trait you're not fond of - I can't stand Centipede thematically, so I carefully crafted a new trait using this generator and replaced it for my party.
The doc is stylish, colourful and carefully laid out, and has automatic calculations if you open it in software that lets you fill it in properly. And holy shit, is it fun to roll all those dice.
SCALPEL (ULTRA TRAIT): In a freak detonation your arm was blown clean off at the shoulder, being replaced with a prototype robosurgeon arm. Once per encounter you can use the arm to gain a bonus 1D6 on a REFLEXIVE check that requires extreme precision. You can also detach it at the shoulder to throw at your enemies, though obviously you'll need to go and get it before you can use it again.
- ProtoSurgeon™ Arm (1d6+1 DAMAGE, thrown, hit targets drop everything they're holding), +1 WAR DIE, +2 FORCEFUL
TUBER (ULTRA TRAIT): You're genetically spliced with a mutated root vegetable. You may roll +CREATIVE to attune yourself with the specific makeup of the local dirt and take root, increasing your ARMOR by 1 until you choose to move again. Your thrown seed pods can drive their wartish roots into the flesh of enemies, rendering them immobile and allowing you to channel malicious psionic energy through the root network—at a cost.
- Mutant seed pod (1D6 DAMAGE, thrown, ROOT: -1 DAMAGE, target can't move, THORN: You can sacrifice HP to deal that much extra damage), Twisted root greaves (1 ARMOR), +1D6 HP, -1 REFLEXIVE
โ Return to random generator
Comments
Log in with itch.io to leave a comment.
FIST ULTRA RANDOM TRAIT GENERATOR is a tool for generating more TRAITS for FIST.
The PDF is 8 pages and has a layout that makes me think it's about to sell me a diet supplement. Everything is well organized and easy to read but there are A Lot Of Colors Happening at any given time. Also, this is a fillable PDF. You can type into it and the last page will take everything you typed into account and spit out a unique TRAIT. That's rad.
Contents-wise, this does exactly what it says it does. You'll need to fill in some context for what the generator spits out, but the generator has a wide range and even includes a prompt for that context. You could run a whole party of PCs with only TRAITs from the generator without it feeling samey.
Overall, this is a fantastic utility for FIST. It's both GM and player friendly, and it works fast while still being portable. I'd absolutely recommend it to groups that have FIST in their regular gaming rotation.
Additional Content:
STEROID
Once ever, you may inject the one working dose of your experimental serum and gain FOR equal to d6+FOR. This boost lasts for 10 minutes, after which your FOR is reset to 1 (before TRAIT bonuses and other effects are applied.)
+d6 HP, WEAPON: FAILED AEROSOL (d6 DAMAGE SPRAY)
Thanks for the review, and that's a rad trait. +1 itch point for you!
ghostlenin's work on this trait generator is fucking incredible. Sure, you have to put in a little creative work yourself to come up with the specific flavour of the final trait, but this generator provides the backbone, the skeleton for starting your own traits, and balances every part against one other in a way that makes the whole thing come together just right.
So far, I've used this five times and every time has been a fascinating experience. It's especially good for trying to figure out a replacement for a base game trait you're not fond of - I can't stand Centipede thematically, so I carefully crafted a new trait using this generator and replaced it for my party.
The doc is stylish, colourful and carefully laid out, and has automatic calculations if you open it in software that lets you fill it in properly. And holy shit, is it fun to roll all those dice.
SCALPEL (ULTRA TRAIT): In a freak detonation your arm was blown clean off at the shoulder, being replaced with a prototype robosurgeon arm. Once per encounter you can use the arm to gain a bonus 1D6 on a REFLEXIVE check that requires extreme precision. You can also detach it at the shoulder to throw at your enemies, though obviously you'll need to go and get it before you can use it again.
- ProtoSurgeon™ Arm (1d6+1 DAMAGE, thrown, hit targets drop everything they're holding), +1 WAR DIE, +2 FORCEFUL
Awesome. Please enjoy your +1 itch point!
rolled one ๐๐
TUBER (ULTRA TRAIT): You're genetically spliced with a mutated root vegetable. You may roll +CREATIVE to attune yourself with the specific makeup of the local dirt and take root, increasing your ARMOR by 1 until you choose to move again. Your thrown seed pods can drive their wartish roots into the flesh of enemies, rendering them immobile and allowing you to channel malicious psionic energy through the root network—at a cost.
- Mutant seed pod (1D6 DAMAGE, thrown, ROOT: -1 DAMAGE, target can't move, THORN: You can sacrifice HP to deal that much extra damage), Twisted root greaves (1 ARMOR), +1D6 HP, -1 REFLEXIVE
๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ! I can only imagine what chaos you'll unleash with your +1 itch point!